Now color the items, using either the color palette at the bottom, the Fill and Stroke button in the toolbar or any of the other possible ways (there are quite a few). Select the two circles and align them horizontally and vertically. Select the circle and the rocket body and align vertically to the center of the body.Īnother smaller circle will be the real window. INKSCAPE ROUNDED CORNERS WINDOWSStart by drawing a circle, which will be the windows frame (I think I am boring repeating this, but keep Ctrl pressed, so what you draw is a round circle not an ellipse). Now you know what is needed for a funny rocket? A window, so the astronauts inside can look at the space. To center the new wing to the rocket body, select it and the body, then use the Align and Distribute dialog to align them horizontally relative to the biggest item (the body). The wing facing us is another thin rectangle, with the same height as the other wings (technically, we should have two rectangles, one for each edge, but for now use one for simplicity). Note: no worry if the alignment is not perfect, lower it under the body and when filled with color this won't be noticeable.įlip the new (duplicate) wing horizontally and move it to the other side of the rocket body (keep Ctrl pressed to limit the movement to horizontal). Move it in position, next to the rocket body.Īgain, in rotate/skew mode, rotate it a bit by dragging one of the arrows at the corners, until we like the alignment. Select the rectangle and click on it once, this will put in in rotate/skew mode so we need to skew it a bit my dragging on the arrow on one of its edges. To finish the bullet shape of the rocket body we need to make the bottom edge rounded: select the two bottom corners, add a new node in the middle, select it, move a bit up and made it symmetric, now we have a bullet, an aerodynamic shape.Ī rocket needs some "wings", so we will create another rectangle, this time much smaller. Select back the two nodes that were the top corners of the rectangle and make them symmetric, for a shape starting to look like a bullet/rocket. Select the new node (only it) and move it up (keep the Ctrl key pressed to limit the movement to vertical only). With the same two top nodes selected, add a new node in the middle of their segment. The following operation can be done (as far as I know) only from keyboard: press Ctrl + Alt + > to enlarge the segment, the result should be a trapezium with the big side up. Now go in node editor and select the two top nodes. Then select it and convert to path, we will do node editing. So start Inkscape and draw a rectangle, which must be more tall than wide (we are drawing a rocket!) and have straight, not rounded corners. The target here is to produce something like this, not extremely realistic but easily recognizable as a rocket and the most important, fun (hopefully) and easy to create by someone who is using Inkscape for the first time. INKSCAPE ROUNDED CORNERS CODEBut here is a perfect opportunity, Fedora 13 entered Alpha and had a code name (Goddard) and so far a visual theme based on rocketry, so it seems a tutorial titled "Drawing a rocket with Inkscape is not rocket science" would be just fit. Many places I go I meet people telling how much they liked graphic tutorials and how much they learned about using GIMP and Inkscape following them, and this makes me feel bad, as I am quite busy lately with a lot of things (video and photography ate a lot of my time) and rarely manage to write something new.
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